Open source / Action-conditioned world-model reference

Oasis 500M

The released smaller Oasis model and inference code generate gameplay frames conditioned on actions and an initial frame.

World model · action-conditioned frames · local inferenceSelf-host required
View repository ↗
Source code</>

Oasis 500M

The unlock

Why this one is on the map.

Shows how player input can condition generated worlds; this release is a model reference, not a hosted live game.

The clearest product signal is “Actions shape the generated world”. That interaction model—not a generic AI feature list—is the reason to compare it with the rest of this directory.

This is source code, not a hosted channel. You need to inspect, configure, and deploy it with your own keys and runtime before anything can broadcast.

How to read it

What happens when you open it.

Open the official destination and look for the current world model · action-conditioned frames · local inference workflow. Controls, access and live activity can change after this editorial check.

Best for: Action-conditioned world-model reference

Access note: Read the repository setup and license before running. Hardware, model downloads and API access vary by project.

Sources & status

Keep the link, keep the caveat.

2026-09-05: Official Etched repository reviewed. The 500M release is downscaled; its documented inference script saves video, not a turnkey live game.

Explore similar projects

Suggest a correction ↗
← Back to the directory