LAST FRAME / Interdimensional Game
LAST FRAME / Interdimensional Game
An open-source playable-film prototype where branches are prepared ahead of a choice and the selected scene can appear nearly immediately.
An open-source, self-hosted AI streaming service that writes scenes and renders MiniMax H3 Max Turbo video through fal as a channel plays.
View repository ↗UNREEL
It makes the faster-than-playback, infinite-channel idea reproducible for developers instead of only viewable as a hosted experiment.
UNREEL makes the infinite-channel idea inspectable: developers can see how story generation, clip rendering, and playback are joined into one self-hosted loop.
This is source code, not a hosted channel. You need to inspect, configure, and deploy it with your own keys and runtime before anything can broadcast.
Clone the repository, configure the required fal and model credentials, then run the project according to its current instructions. It does not imply a hosted public channel.
Best for: Developers who want to build or modify an infinite AI television pipeline.
Access note: Open source; self-hosting and API configuration required.
GitHub repository inspected from the supplied source list. A fal API key and self-hosted runtime are required; no permanent public instance is implied.
LAST FRAME / Interdimensional Game
An open-source playable-film prototype where branches are prepared ahead of a choice and the selected scene can appear nearly immediately.
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